Open with one clean bucket loop.
The useful first goal is not a random upgrade. Stand where the bucket cursor can reach the water, fill the bucket, use the drain return, collect tokens, then ask which step felt slowest.
- If walking back is slow, favor Character or movement upgrades first.
- If the bucket fills too often, improve the bucket side of the loop.
- If the payout feels weak, spend tokens only after one measured run.
- If you keep dying deeper, slow down and use checkpoint progress as the next goal.